//     Underscore.js 1.6.0
//     http://underscorejs.org
//     (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
//     Underscore may be freely distributed under the MIT license.

(function() {

  // Baseline setup
  // --------------

  // Establish the root object, `window` in the browser, or `exports` on the server.
  var root = this;

  // Save the previous value of the `_` variable.
  var previousUnderscore = root._;

  // Establish the object that gets returned to break out of a loop iteration.
  var breaker = {};

  // Save bytes in the minified (but not gzipped) version:
  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;

  // Create quick reference variables for speed access to core prototypes.
  var
    push             = ArrayProto.push,
    slice            = ArrayProto.slice,
    concat           = ArrayProto.concat,
    toString         = ObjProto.toString,
    hasOwnProperty   = ObjProto.hasOwnProperty;

  // All **ECMAScript 5** native function implementations that we hope to use
  // are declared here.
  var
    nativeIsArray      = Array.isArray,
    nativeKeys         = Object.keys,
    nativeBind         = FuncProto.bind;

  // Create a safe reference to the Underscore object for use below.
  var _ = function(obj) {
    if (obj instanceof _) return obj;
    if (!(this instanceof _)) return new _(obj);
    this._wrapped = obj;
  };

  // Export the Underscore object for **Node.js**, with
  // backwards-compatibility for the old `require()` API. If we're in
  // the browser, add `_` as a global object via a string identifier,
  // for Closure Compiler "advanced" mode.
  if (typeof exports !== 'undefined') {
    if (typeof module !== 'undefined' && module.exports) {
      exports = module.exports = _;
    }
    exports._ = _;
  } else {
    root._ = _;
  }

  // Current version.
  _.VERSION = '1.6.0';

  // Collection Functions
  // --------------------

  // The cornerstone, an `each` implementation, aka `forEach`.
  // Handles raw objects in addition to array-likes. Treats all
  // sparse array-likes as if they were dense.
  _.each = _.forEach = function(obj, iterator, context) {
    if (obj == null) return obj;
    if (obj.length === +obj.length) {
      for (var i = 0, length = obj.length; i < length; i++) {
        if (iterator.call(context, obj[i], i, obj) === breaker) return;
      }
    } else {
      var keys = _.keys(obj);
      for (var i = 0, length = keys.length; i < length; i++) {
        if (iterator.call(context, obj[keys[i]], keys[i], obj) === breaker) return;
      }
    }
    return obj;
  };

  // Return the results of applying the iterator to each element.
  _.map = _.collect = function(obj, iterator, context) {
    var results = [];
    if (obj == null) return results;
    _.each(obj, function(value, index, list) {
      results.push(iterator.call(context, value, index, list));
    });
    return results;
  };

  var reduceError = 'Reduce of empty array with no initial value';

  // **Reduce** builds up a single result from a list of values, aka `inject`,
  // or `foldl`.
  _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
    var initial = arguments.length > 2;
    if (obj == null) obj = [];
    _.each(obj, function(value, index, list) {
      if (!initial) {
        memo = value;
        initial = true;
      } else {
        memo = iterator.call(context, memo, value, index, list);
      }
    });
    if (!initial) throw new TypeError(reduceError);
    return memo;
  };

  // The right-associative version of reduce, also known as `foldr`.
  _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
    var initial = arguments.length > 2;
    if (obj == null) obj = [];
    var length = obj.length;
    if (length !== +length) {
      var keys = _.keys(obj);
      length = keys.length;
    }
    _.each(obj, function(value, index, list) {
      index = keys ? keys[--length] : --length;
      if (!initial) {
        memo = obj[index];
        initial = true;
      } else {
        memo = iterator.call(context, memo, obj[index], index, list);
      }
    });
    if (!initial) throw new TypeError(reduceError);
    return memo;
  };

  // Return the first value which passes a truth test. Aliased as `detect`.
  _.find = _.detect = function(obj, predicate, context) {
    var result;
    _.some(obj, function(value, index, list) {
      if (predicate.call(context, value, index, list)) {
        result = value;
        return true;
      }
    });
    return result;
  };

  // Return all the elements that pass a truth test.
  // Aliased as `select`.
  _.filter = _.select = function(obj, predicate, context) {
    var results = [];
    if (obj == null) return results;
    _.each(obj, function(value, index, list) {
      if (predicate.call(context, value, index, list)) results.push(value);
    });
    return results;
  };

  // Return all the elements for which a truth test fails.
  _.reject = function(obj, predicate, context) {
    return _.filter(obj, _.negate(predicate), context);
  };

  // Determine whether all of the elements match a truth test.
  // Aliased as `all`.
  _.every = _.all = function(obj, predicate, context) {
    predicate || (predicate = _.identity);
    var result = true;
    if (obj == null) return result;
    _.each(obj, function(value, index, list) {
      if (!(result = result && predicate.call(context, value, index, list))) return breaker;
    });
    return !!result;
  };

  // Determine if at least one element in the object matches a truth test.
  // Aliased as `any`.
  _.some = _.any = function(obj, predicate, context) {
    predicate || (predicate = _.identity);
    var result = false;
    if (obj == null) return result;
    _.each(obj, function(value, index, list) {
      if (result || (result = predicate.call(context, value, index, list))) return breaker;
    });
    return !!result;
  };

  // Determine if the array or object contains a given value (using `===`).
  // Aliased as `include`.
  _.contains = _.include = function(obj, target) {
    if (obj == null) return false;
    if (obj.length === +obj.length) return _.indexOf(obj, target) >= 0;
    return _.some(obj, function(value) {
      return value === target;
    });
  };

  // Invoke a method (with arguments) on every item in a collection.
  _.invoke = function(obj, method) {
    var args = slice.call(arguments, 2);
    var isFunc = _.isFunction(method);
    return _.map(obj, function(value) {
      return (isFunc ? method : value[method]).apply(value, args);
    });
  };

  // Convenience version of a common use case of `map`: fetching a property.
  _.pluck = function(obj, key) {
    return _.map(obj, _.property(key));
  };

  // Convenience version of a common use case of `filter`: selecting only objects
  // containing specific `key:value` pairs.
  _.where = function(obj, attrs) {
    return _.filter(obj, _.matches(attrs));
  };

  // Convenience version of a common use case of `find`: getting the first object
  // containing specific `key:value` pairs.
  _.findWhere = function(obj, attrs) {
    return _.find(obj, _.matches(attrs));
  };

  // Return the maximum element or (element-based computation).
  _.max = function(obj, iterator, context) {
    var result = -Infinity, lastComputed = -Infinity,
        value, computed;
    if (!iterator && _.isArray(obj)) {
      for (var i = 0, length = obj.length; i < length; i++) {
        value = obj[i];
        if (value > result) {
          result = value;
        }
      }
    } else {
      _.each(obj, function(value, index, list) {
        computed = iterator ? iterator.call(context, value, index, list) : value;
        if (computed > lastComputed || (computed === -Infinity && result === -Infinity)) {
          result = value;
          lastComputed = computed;
        }
      });
    }
    return result;
  };

  // Return the minimum element (or element-based computation).
  _.min = function(obj, iterator, context) {
    var result = Infinity, lastComputed = Infinity,
        value, computed;
    if (!iterator && _.isArray(obj)) {
      for (var i = 0, length = obj.length; i < length; i++) {
        value = obj[i];
        if (value < result) {
          result = value;
        }
      }
    } else {
      _.each(obj, function(value, index, list) {
        computed = iterator ? iterator.call(context, value, index, list) : value;
        if (computed < lastComputed || (computed === Infinity && result === Infinity)) {
          result = value;
          lastComputed = computed;
        }
      });
    }
    return result;
  };

  // Shuffle an array, using the modern version of the
  // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
  _.shuffle = function(obj) {
    var rand;
    var index = 0;
    var shuffled = [];
    _.each(obj, function(value) {
      rand = _.random(index++);
      shuffled[index - 1] = shuffled[rand];
      shuffled[rand] = value;
    });
    return shuffled;
  };

  // Sample **n** random values from a collection.
  // If **n** is not specified, returns a single random element.
  // The internal `guard` argument allows it to work with `map`.
  _.sample = function(obj, n, guard) {
    if (n == null || guard) {
      if (obj.length !== +obj.length) obj = _.values(obj);
      return obj[_.random(obj.length - 1)];
    }
    return _.shuffle(obj).slice(0, Math.max(0, n));
  };

  // An internal function to generate lookup iterators.
  var lookupIterator = function(value, context) {
    if (value == null) return _.identity;
    if (!_.isFunction(value)) return _.property(value);
    if (!context) return value;
    return function() {
      return value.apply(context, arguments);
    };
  };

  // Sort the object's values by a criterion produced by an iterator.
  _.sortBy = function(obj, iterator, context) {
    iterator = lookupIterator(iterator, context);
    return _.pluck(_.map(obj, function(value, index, list) {
      return {
        value: value,
        index: index,
        criteria: iterator(value, index, list)
      };
    }).sort(function(left, right) {
      var a = left.criteria;
      var b = right.criteria;
      if (a !== b) {
        if (a > b || a === void 0) return 1;
        if (a < b || b === void 0) return -1;
      }
      return left.index - right.index;
    }), 'value');
  };

  // An internal function used for aggregate "group by" operations.
  var group = function(behavior) {
    return function(obj, iterator, context) {
      var result = {};
      iterator = lookupIterator(iterator, context);
      _.each(obj, function(value, index) {
        var key = iterator(value, index, obj);
        behavior(result, value, key);
      });
      return result;
    };
  };

  // Groups the object's values by a criterion. Pass either a string attribute
  // to group by, or a function that returns the criterion.
  _.groupBy = group(function(result, value, key) {
    _.has(result, key) ? result[key].push(value) : result[key] = [value];
  });

  // Indexes the object's values by a criterion, similar to `groupBy`, but for
  // when you know that your index values will be unique.
  _.indexBy = group(function(result, value, key) {
    result[key] = value;
  });

  // Counts instances of an object that group by a certain criterion. Pass
  // either a string attribute to count by, or a function that returns the
  // criterion.
  _.countBy = group(function(result, value, key) {
    _.has(result, key) ? result[key]++ : result[key] = 1;
  });

  // Use a comparator function to figure out the smallest index at which
  // an object should be inserted so as to maintain order. Uses binary search.
  _.sortedIndex = function(array, obj, iterator, context) {
    iterator = lookupIterator(iterator, context);
    var value = iterator(obj);
    var low = 0, high = array.length;
    while (low < high) {
      var mid = (low + high) >>> 1;
      iterator(array[mid]) < value ? low = mid + 1 : high = mid;
    }
    return low;
  };

  // Safely create a real, live array from anything iterable.
  _.toArray = function(obj) {
    if (!obj) return [];
    if (_.isArray(obj)) return slice.call(obj);
    if (obj.length === +obj.length) return _.map(obj, _.identity);
    return _.values(obj);
  };

  // Return the number of elements in an object.
  _.size = function(obj) {
    if (obj == null) return 0;
    return (obj.length === +obj.length) ? obj.length : _.keys(obj).length;
  };

  // Array Functions
  // ---------------

  // Get the first element of an array. Passing **n** will return the first N
  // values in the array. Aliased as `head` and `take`. The **guard** check
  // allows it to work with `_.map`.
  _.first = _.head = _.take = function(array, n, guard) {
    if (array == null) return void 0;
    if ((n == null) || guard) return array[0];
    if (n < 0) return [];
    return slice.call(array, 0, n);
  };

  // Returns everything but the last entry of the array. Especially useful on
  // the arguments object. Passing **n** will return all the values in
  // the array, excluding the last N. The **guard** check allows it to work with
  // `_.map`.
  _.initial = function(array, n, guard) {
    return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
  };

  // Get the last element of an array. Passing **n** will return the last N
  // values in the array. The **guard** check allows it to work with `_.map`.
  _.last = function(array, n, guard) {
    if (array == null) return void 0;
    if ((n == null) || guard) return array[array.length - 1];
    return slice.call(array, Math.max(array.length - n, 0));
  };

  // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
  // Especially useful on the arguments object. Passing an **n** will return
  // the rest N values in the array. The **guard**
  // check allows it to work with `_.map`.
  _.rest = _.tail = _.drop = function(array, n, guard) {
    return slice.call(array, (n == null) || guard ? 1 : n);
  };

  // Trim out all falsy values from an array.
  _.compact = function(array) {
    return _.filter(array, _.identity);
  };

  // Internal implementation of a recursive `flatten` function.
  var flatten = function(input, shallow, strict, output) {
    if (shallow && _.every(input, _.isArray)) {
      return concat.apply(output, input);
    }
    for (var i = 0, length = input.length; i < length; i++) {
      var value = input[i];
      if (!_.isArray(value) && !_.isArguments(value)) {
        if (!strict) output.push(value);
      } else if (shallow) {
        push.apply(output, value);
      } else {
        flatten(value, shallow, strict, output);
      }
    }
    return output;
  };

  // Flatten out an array, either recursively (by default), or just one level.
  _.flatten = function(array, shallow) {
    return flatten(array, shallow, false, []);
  };

  // Return a version of the array that does not contain the specified value(s).
  _.without = function(array) {
    return _.difference(array, slice.call(arguments, 1));
  };

  // Split an array into two arrays: one whose elements all satisfy the given
  // predicate, and one whose elements all do not satisfy the predicate.
  _.partition = function(obj, predicate, context) {
    predicate = lookupIterator(predicate, context);
    var pass = [], fail = [];
    _.each(obj, function(value, key, obj) {
      (predicate(value, key, obj) ? pass : fail).push(value);
    });
    return [pass, fail];
  };

  // Produce a duplicate-free version of the array. If the array has already
  // been sorted, you have the option of using a faster algorithm.
  // Aliased as `unique`.
  _.uniq = _.unique = function(array, isSorted, iterator, context) {
    if (array == null) return [];
    if (_.isFunction(isSorted)) {
      context = iterator;
      iterator = isSorted;
      isSorted = false;
    }
    var result = [];
    var seen = [];
    for (var i = 0, length = array.length; i < length; i++) {
      var value = array[i];
      if (iterator) value = iterator.call(context, value, i, array);
      if (isSorted ? (!i || seen !== value) : !_.contains(seen, value)) {
        if (isSorted) seen = value;
        else seen.push(value);
        result.push(array[i]);
      }
    }
    return result;
  };

  // Produce an array that contains the union: each distinct element from all of
  // the passed-in arrays.
  _.union = function() {
    return _.uniq(flatten(arguments, true, true, []));
  };

  // Produce an array that contains every item shared between all the
  // passed-in arrays.
  _.intersection = function(array) {
    if (array == null) return [];
    var result = [];
    var argsLength = arguments.length;
    for (var i = 0, length = array.length; i < length; i++) {
      var item = array[i];
      if (_.contains(result, item)) continue;
      for (var j = 1; j < argsLength; j++) {
        if (!_.contains(arguments[j], item)) break;
      }
      if (j === argsLength) result.push(item);
    }
    return result;
  };

  // Take the difference between one array and a number of other arrays.
  // Only the elements present in just the first array will remain.
  _.difference = function(array) {
    var rest = flatten(slice.call(arguments, 1), true, true, []);
    return _.filter(array, function(value){ return !_.contains(rest, value); });
  };

  // Zip together multiple lists into a single array -- elements that share
  // an index go together.
  _.zip = function() {
    var length = _.max(_.pluck(arguments, 'length').concat(0));
    var results = new Array(length);
    for (var i = 0; i < length; i++) {
      results[i] = _.pluck(arguments, '' + i);
    }
    return results;
  };

  // Converts lists into objects. Pass either a single array of `[key, value]`
  // pairs, or two parallel arrays of the same length -- one of keys, and one of
  // the corresponding values.
  _.object = function(list, values) {
    if (list == null) return {};
    var result = {};
    for (var i = 0, length = list.length; i < length; i++) {
      if (values) {
        result[list[i]] = values[i];
      } else {
        result[list[i][0]] = list[i][1];
      }
    }
    return result;
  };

  // Return the position of the first occurrence of an item in an array,
  // or -1 if the item is not included in the array.
  // If the array is large and already in sort order, pass `true`
  // for **isSorted** to use binary search.
  _.indexOf = function(array, item, isSorted) {
    if (array == null) return -1;
    var i = 0, length = array.length;
    if (isSorted) {
      if (typeof isSorted == 'number') {
        i = (isSorted < 0 ? Math.max(0, length + isSorted) : isSorted);
      } else {
        i = _.sortedIndex(array, item);
        return array[i] === item ? i : -1;
      }
    }
    for (; i < length; i++) if (array[i] === item) return i;
    return -1;
  };

  _.lastIndexOf = function(array, item, from) {
    if (array == null) return -1;
    var i = from == null ? array.length : from;
    while (i--) if (array[i] === item) return i;
    return -1;
  };

  // Generate an integer Array containing an arithmetic progression. A port of
  // the native Python `range()` function. See
  // [the Python documentation](http://docs.python.org/library/functions.html#range).
  _.range = function(start, stop, step) {
    if (arguments.length <= 1) {
      stop = start || 0;
      start = 0;
    }
    step = arguments[2] || 1;

    var length = Math.max(Math.ceil((stop - start) / step), 0);
    var idx = 0;
    var range = new Array(length);

    while(idx < length) {
      range[idx++] = start;
      start += step;
    }

    return range;
  };

  // Function (ahem) Functions
  // ------------------

  // Reusable constructor function for prototype setting.
  var ctor = function(){};

  // Create a function bound to a given object (assigning `this`, and arguments,
  // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
  // available.
  _.bind = function(func, context) {
    var args, bound;
    if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
    if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
    args = slice.call(arguments, 2);
    return bound = function() {
      if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
      ctor.prototype = func.prototype;
      var self = new ctor;
      ctor.prototype = null;
      var result = func.apply(self, args.concat(slice.call(arguments)));
      if (Object(result) === result) return result;
      return self;
    };
  };

  // Partially apply a function by creating a version that has had some of its
  // arguments pre-filled, without changing its dynamic `this` context. _ acts
  // as a placeholder, allowing any combination of arguments to be pre-filled.
  _.partial = function(func) {
    var boundArgs = slice.call(arguments, 1);
    return function() {
      var position = 0;
      var args = boundArgs.slice();
      for (var i = 0, length = args.length; i < length; i++) {
        if (args[i] === _) args[i] = arguments[position++];
      }
      while (position < arguments.length) args.push(arguments[position++]);
      return func.apply(this, args);
    };
  };

  // Bind a number of an object's methods to that object. Remaining arguments
  // are the method names to be bound. Useful for ensuring that all callbacks
  // defined on an object belong to it.
  _.bindAll = function(obj) {
    var funcs = slice.call(arguments, 1);
    if (funcs.length === 0) throw new Error('bindAll must be passed function names');
    _.each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
    return obj;
  };

  // Memoize an expensive function by storing its results.
  _.memoize = function(func, hasher) {
    if (!hasher) hasher = _.identity;
    var memoize = function() {
      var cache = memoize.cache;
      var key = hasher.apply(this, arguments);
      if (!_.has(cache, key)) cache[key] = func.apply(this, arguments);
      return cache[key];
    };
    memoize.cache = {};
    return memoize;
  };

  // Delays a function for the given number of milliseconds, and then calls
  // it with the arguments supplied.
  _.delay = function(func, wait) {
    var args = slice.call(arguments, 2);
    return setTimeout(function(){ return func.apply(null, args); }, wait);
  };

  // Defers a function, scheduling it to run after the current call stack has
  // cleared.
  _.defer = function(func) {
    return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
  };

  // Returns a function, that, when invoked, will only be triggered at most once
  // during a given window of time. Normally, the throttled function will run
  // as much as it can, without ever going more than once per `wait` duration;
  // but if you'd like to disable the execution on the leading edge, pass
  // `{leading: false}`. To disable execution on the trailing edge, ditto.
  _.throttle = function(func, wait, options) {
    var context, args, result;
    var timeout = null;
    var previous = 0;
    options || (options = {});
    var later = function() {
      previous = options.leading === false ? 0 : _.now();
      timeout = null;
      result = func.apply(context, args);
      if (!timeout) context = args = null;
    };
    return function() {
      var now = _.now();
      if (!previous && options.leading === false) previous = now;
      var remaining = wait - (now - previous);
      context = this;
      args = arguments;
      if (remaining <= 0 || remaining > wait) {
        clearTimeout(timeout);
        timeout = null;
        previous = now;
        result = func.apply(context, args);
        if (!timeout) context = args = null;
      } else if (!timeout && options.trailing !== false) {
        timeout = setTimeout(later, remaining);
      }
      return result;
    };
  };

  // Returns a function, that, as long as it continues to be invoked, will not
  // be triggered. The function will be called after it stops being called for
  // N milliseconds. If `immediate` is passed, trigger the function on the
  // leading edge, instead of the trailing.
  _.debounce = function(func, wait, immediate) {
    var timeout, args, context, timestamp, result;

    var later = function() {
      var last = _.now() - timestamp;

      if (last < wait && last > 0) {
        timeout = setTimeout(later, wait - last);
      } else {
        timeout = null;
        if (!immediate) {
          result = func.apply(context, args);
          if (!timeout) context = args = null;
        }
      }
    };

    return function() {
      context = this;
      args = arguments;
      timestamp = _.now();
      var callNow = immediate && !timeout;
      if (!timeout) timeout = setTimeout(later, wait);
      if (callNow) {
        result = func.apply(context, args);
        context = args = null;
      }

      return result;
    };
  };

  // Returns a function that will be executed at most one time, no matter how
  // often you call it. Useful for lazy initialization.
  _.once = function(func) {
    var ran = false, memo;
    return function() {
      if (ran) return memo;
      ran = true;
      memo = func.apply(this, arguments);
      func = null;
      return memo;
    };
  };

  // Returns the first function passed as an argument to the second,
  // allowing you to adjust arguments, run code before and after, and
  // conditionally execute the original function.
  _.wrap = function(func, wrapper) {
    return _.partial(wrapper, func);
  };

  // Returns a negated version of the passed-in predicate.
  _.negate = function(predicate) {
    return function() {
      return !predicate.apply(this, arguments);
    };
  };

  // Returns a function that is the composition of a list of functions, each
  // consuming the return value of the function that follows.
  _.compose = function() {
    var funcs = arguments;
    return function() {
      var args = arguments;
      for (var i = funcs.length - 1; i >= 0; i--) {
        args = [funcs[i].apply(this, args)];
      }
      return args[0];
    };
  };

  // Returns a function that will only be executed after being called N times.
  _.after = function(times, func) {
    return function() {
      if (--times < 1) {
        return func.apply(this, arguments);
      }
    };
  };

  // Object Functions
  // ----------------

  // Retrieve the names of an object's properties.
  // Delegates to **ECMAScript 5**'s native `Object.keys`
  _.keys = function(obj) {
    if (!_.isObject(obj)) return [];
    if (nativeKeys) return nativeKeys(obj);
    var keys = [];
    for (var key in obj) if (_.has(obj, key)) keys.push(key);
    return keys;
  };

  // Retrieve the values of an object's properties.
  _.values = function(obj) {
    var keys = _.keys(obj);
    var length = keys.length;
    var values = new Array(length);
    for (var i = 0; i < length; i++) {
      values[i] = obj[keys[i]];
    }
    return values;
  };

  // Convert an object into a list of `[key, value]` pairs.
  _.pairs = function(obj) {
    var keys = _.keys(obj);
    var length = keys.length;
    var pairs = new Array(length);
    for (var i = 0; i < length; i++) {
      pairs[i] = [keys[i], obj[keys[i]]];
    }
    return pairs;
  };

  // Invert the keys and values of an object. The values must be serializable.
  _.invert = function(obj) {
    var result = {};
    var keys = _.keys(obj);
    for (var i = 0, length = keys.length; i < length; i++) {
      result[obj[keys[i]]] = keys[i];
    }
    return result;
  };

  // Return a sorted list of the function names available on the object.
  // Aliased as `methods`
  _.functions = _.methods = function(obj) {
    var names = [];
    for (var key in obj) {
      if (_.isFunction(obj[key])) names.push(key);
    }
    return names.sort();
  };

  // Extend a given object with all the properties in passed-in object(s).
  _.extend = function(obj) {
    if (!_.isObject(obj)) return obj;
    _.each(slice.call(arguments, 1), function(source) {
      for (var prop in source) {
        obj[prop] = source[prop];
      }
    });
    return obj;
  };

  // Return a copy of the object only containing the whitelisted properties.
  _.pick = function(obj, iterator, context) {
    var result = {};
    if (_.isFunction(iterator)) {
      for (var key in obj) {
        var value = obj[key];
        if (iterator.call(context, value, key, obj)) result[key] = value;
      }
    } else {
      var keys = concat.apply([], slice.call(arguments, 1));
      for (var i = 0, length = keys.length; i < length; i++) {
        var key = keys[i];
        if (key in obj) result[key] = obj[key];
      }
    }
    return result;
  };

   // Return a copy of the object without the blacklisted properties.
  _.omit = function(obj, iterator, context) {
    var keys;
    if (_.isFunction(iterator)) {
      iterator = _.negate(iterator);
    } else {
      keys = _.map(concat.apply([], slice.call(arguments, 1)), String);
      iterator = function(value, key) { return !_.contains(keys, key); };
    }
    return _.pick(obj, iterator, context);
  };

  // Fill in a given object with default properties.
  _.defaults = function(obj) {
    if (!_.isObject(obj)) return obj;
    _.each(slice.call(arguments, 1), function(source) {
      for (var prop in source) {
        if (obj[prop] === void 0) obj[prop] = source[prop];
      }
    });
    return obj;
  };

  // Create a (shallow-cloned) duplicate of an object.
  _.clone = function(obj) {
    if (!_.isObject(obj)) return obj;
    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
  };

  // Invokes interceptor with the obj, and then returns obj.
  // The primary purpose of this method is to "tap into" a method chain, in
  // order to perform operations on intermediate results within the chain.
  _.tap = function(obj, interceptor) {
    interceptor(obj);
    return obj;
  };

  // Internal recursive comparison function for `isEqual`.
  var eq = function(a, b, aStack, bStack) {
    // Identical objects are equal. `0 === -0`, but they aren't identical.
    // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
    if (a === b) return a !== 0 || 1 / a == 1 / b;
    // A strict comparison is necessary because `null == undefined`.
    if (a == null || b == null) return a === b;
    // Unwrap any wrapped objects.
    if (a instanceof _) a = a._wrapped;
    if (b instanceof _) b = b._wrapped;
    // Compare `[[Class]]` names.
    var className = toString.call(a);
    if (className != toString.call(b)) return false;
    switch (className) {
      // Strings, numbers, dates, and booleans are compared by value.
      case '[object String]':
        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
        // equivalent to `new String("5")`.
        return a == String(b);
      case '[object Number]':
        // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
        // other numeric values.
        return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
      case '[object Date]':
      case '[object Boolean]':
        // Coerce dates and booleans to numeric primitive values. Dates are compared by their
        // millisecond representations. Note that invalid dates with millisecond representations
        // of `NaN` are not equivalent.
        return +a == +b;
      // RegExps are compared by their source patterns and flags.
      case '[object RegExp]':
        return a.source == b.source &&
               a.global == b.global &&
               a.multiline == b.multiline &&
               a.ignoreCase == b.ignoreCase;
    }
    if (typeof a != 'object' || typeof b != 'object') return false;
    // Assume equality for cyclic structures. The algorithm for detecting cyclic
    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
    var length = aStack.length;
    while (length--) {
      // Linear search. Performance is inversely proportional to the number of
      // unique nested structures.
      if (aStack[length] == a) return bStack[length] == b;
    }
    // Objects with different constructors are not equivalent, but `Object`s
    // from different frames are.
    var aCtor = a.constructor, bCtor = b.constructor;
    if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) &&
                             _.isFunction(bCtor) && (bCtor instanceof bCtor))
                        && ('constructor' in a && 'constructor' in b)) {
      return false;
    }
    // Add the first object to the stack of traversed objects.
    aStack.push(a);
    bStack.push(b);
    var size = 0, result = true;
    // Recursively compare objects and arrays.
    if (className == '[object Array]') {
      // Compare array lengths to determine if a deep comparison is necessary.
      size = a.length;
      result = size == b.length;
      if (result) {
        // Deep compare the contents, ignoring non-numeric properties.
        while (size--) {
          if (!(result = eq(a[size], b[size], aStack, bStack))) break;
        }
      }
    } else {
      // Deep compare objects.
      for (var key in a) {
        if (_.has(a, key)) {
          // Count the expected number of properties.
          size++;
          // Deep compare each member.
          if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
        }
      }
      // Ensure that both objects contain the same number of properties.
      if (result) {
        for (key in b) {
          if (_.has(b, key) && !(size--)) break;
        }
        result = !size;
      }
    }
    // Remove the first object from the stack of traversed objects.
    aStack.pop();
    bStack.pop();
    return result;
  };

  // Perform a deep comparison to check if two objects are equal.
  _.isEqual = function(a, b) {
    return eq(a, b, [], []);
  };

  // Is a given array, string, or object empty?
  // An "empty" object has no enumerable own-properties.
  _.isEmpty = function(obj) {
    if (obj == null) return true;
    if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0;
    for (var key in obj) if (_.has(obj, key)) return false;
    return true;
  };

  // Is a given value a DOM element?
  _.isElement = function(obj) {
    return !!(obj && obj.nodeType === 1);
  };

  // Is a given value an array?
  // Delegates to ECMA5's native Array.isArray
  _.isArray = nativeIsArray || function(obj) {
    return toString.call(obj) == '[object Array]';
  };

  // Is a given variable an object?
  _.isObject = function(obj) {
    return obj === Object(obj);
  };

  // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
  _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
    _['is' + name] = function(obj) {
      return toString.call(obj) == '[object ' + name + ']';
    };
  });

  // Define a fallback version of the method in browsers (ahem, IE), where
  // there isn't any inspectable "Arguments" type.
  if (!_.isArguments(arguments)) {
    _.isArguments = function(obj) {
      return _.has(obj, 'callee');
    };
  }

  // Optimize `isFunction` if appropriate.
  if (typeof (/./) !== 'function') {
    _.isFunction = function(obj) {
      return typeof obj === 'function';
    };
  }

  // Is a given object a finite number?
  _.isFinite = function(obj) {
    return isFinite(obj) && !isNaN(parseFloat(obj));
  };

  // Is the given value `NaN`? (NaN is the only number which does not equal itself).
  _.isNaN = function(obj) {
    return _.isNumber(obj) && obj != +obj;
  };

  // Is a given value a boolean?
  _.isBoolean = function(obj) {
    return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
  };

  // Is a given value equal to null?
  _.isNull = function(obj) {
    return obj === null;
  };

  // Is a given variable undefined?
  _.isUndefined = function(obj) {
    return obj === void 0;
  };

  // Shortcut function for checking if an object has a given property directly
  // on itself (in other words, not on a prototype).
  _.has = function(obj, key) {
    return obj != null && hasOwnProperty.call(obj, key);
  };

  // Utility Functions
  // -----------------

  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
  // previous owner. Returns a reference to the Underscore object.
  _.noConflict = function() {
    root._ = previousUnderscore;
    return this;
  };

  // Keep the identity function around for default iterators.
  _.identity = function(value) {
    return value;
  };

  _.constant = function(value) {
    return function() {
      return value;
    };
  };

  _.noop = function(){};

  _.property = function(key) {
    return function(obj) {
      return obj[key];
    };
  };

  // Returns a predicate for checking whether an object has a given set of `key:value` pairs.
  _.matches = function(attrs) {
    return function(obj) {
      if (obj == null) return _.isEmpty(attrs);
      if (obj === attrs) return true;
      for (var key in attrs) if (attrs[key] !== obj[key]) return false;
      return true;
    }
  };

  // Run a function **n** times.
  _.times = function(n, iterator, context) {
    var accum = Array(Math.max(0, n));
    for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i);
    return accum;
  };

  // Return a random integer between min and max (inclusive).
  _.random = function(min, max) {
    if (max == null) {
      max = min;
      min = 0;
    }
    return min + Math.floor(Math.random() * (max - min + 1));
  };

  // A (possibly faster) way to get the current timestamp as an integer.
  _.now = Date.now || function() { return new Date().getTime(); };

  // List of HTML entities for escaping.
  var entityMap = {
    escape: {
      '&': '&amp;',
      '<': '&lt;',
      '>': '&gt;',
      '"': '&quot;',
      "'": '&#x27;'
    }
  };
  entityMap.unescape = _.invert(entityMap.escape);

  // Regexes containing the keys and values listed immediately above.
  var entityRegexes = {
    escape:   new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'),
    unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g')
  };

  // Functions for escaping and unescaping strings to/from HTML interpolation.
  _.each(['escape', 'unescape'], function(method) {
    _[method] = function(string) {
      if (string == null) return '';
      return ('' + string).replace(entityRegexes[method], function(match) {
        return entityMap[method][match];
      });
    };
  });

  // If the value of the named `property` is a function then invoke it with the
  // `object` as context; otherwise, return it.
  _.result = function(object, property) {
    if (object == null) return void 0;
    var value = object[property];
    return _.isFunction(value) ? object[property]() : value;
  };

  // Add your own custom functions to the Underscore object.
  _.mixin = function(obj) {
    _.each(_.functions(obj), function(name) {
      var func = _[name] = obj[name];
      _.prototype[name] = function() {
        var args = [this._wrapped];
        push.apply(args, arguments);
        return result.call(this, func.apply(_, args));
      };
    });
  };

  // Generate a unique integer id (unique within the entire client session).
  // Useful for temporary DOM ids.
  var idCounter = 0;
  _.uniqueId = function(prefix) {
    var id = ++idCounter + '';
    return prefix ? prefix + id : id;
  };

  // By default, Underscore uses ERB-style template delimiters, change the
  // following template settings to use alternative delimiters.
  _.templateSettings = {
    evaluate    : /<%([\s\S]+?)%>/g,
    interpolate : /<%=([\s\S]+?)%>/g,
    escape      : /<%-([\s\S]+?)%>/g
  };

  // When customizing `templateSettings`, if you don't want to define an
  // interpolation, evaluation or escaping regex, we need one that is
  // guaranteed not to match.
  var noMatch = /(.)^/;

  // Certain characters need to be escaped so that they can be put into a
  // string literal.
  var escapes = {
    "'":      "'",
    '\\':     '\\',
    '\r':     'r',
    '\n':     'n',
    '\u2028': 'u2028',
    '\u2029': 'u2029'
  };

  var escaper = /\\|'|\r|\n|\u2028|\u2029/g;

  var escapeChar = function(match) {
    return '\\' + escapes[match];
  };

  // JavaScript micro-templating, similar to John Resig's implementation.
  // Underscore templating handles arbitrary delimiters, preserves whitespace,
  // and correctly escapes quotes within interpolated code.
  _.template = function(text, data, settings) {
    settings = _.defaults({}, settings, _.templateSettings);

    // Combine delimiters into one regular expression via alternation.
    var matcher = new RegExp([
      (settings.escape || noMatch).source,
      (settings.interpolate || noMatch).source,
      (settings.evaluate || noMatch).source
    ].join('|') + '|{{code}}#39;, 'g');

    // Compile the template source, escaping string literals appropriately.
    var index = 0;
    var source = "__p+='";
    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
      source += text.slice(index, offset).replace(escaper, escapeChar);
      index = offset + match.length;

      if (escape) {
        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
      } else if (interpolate) {
        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
      } else if (evaluate) {
        source += "';\n" + evaluate + "\n__p+='";
      }

      // Adobe VMs need the match returned to produce the correct offest.
      return match;
    });
    source += "';\n";

    // If a variable is not specified, place data values in local scope.
    if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';

    source = "var __t,__p='',__j=Array.prototype.join," +
      "print=function(){__p+=__j.call(arguments,'');};\n" +
      source + "return __p;\n";

    try {
      var render = new Function(settings.variable || 'obj', '_', source);
    } catch (e) {
      e.source = source;
      throw e;
    }

    if (data) return render(data, _);
    var template = function(data) {
      return render.call(this, data, _);
    };

    // Provide the compiled source as a convenience for precompilation.
    var argument = settings.variable || 'obj';
    template.source = 'function(' + argument + '){\n' + source + '}';

    return template;
  };

  // Add a "chain" function, which will delegate to the wrapper.
  _.chain = function(obj) {
    return _(obj).chain();
  };

  // OOP
  // ---------------
  // If Underscore is called as a function, it returns a wrapped object that
  // can be used OO-style. This wrapper holds altered versions of all the
  // underscore functions. Wrapped objects may be chained.

  // Helper function to continue chaining intermediate results.
  var result = function(obj) {
    return this._chain ? _(obj).chain() : obj;
  };

  // Add all of the Underscore functions to the wrapper object.
  _.mixin(_);

  // Add all mutator Array functions to the wrapper.
  _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
    var method = ArrayProto[name];
    _.prototype[name] = function() {
      var obj = this._wrapped;
      method.apply(obj, arguments);
      if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0];
      return result.call(this, obj);
    };
  });

  // Add all accessor Array functions to the wrapper.
  _.each(['concat', 'join', 'slice'], function(name) {
    var method = ArrayProto[name];
    _.prototype[name] = function() {
      return result.call(this, method.apply(this._wrapped, arguments));
    };
  });

  _.extend(_.prototype, {

    // Start chaining a wrapped Underscore object.
    chain: function() {
      this._chain = true;
      return this;
    },

    // Extracts the result from a wrapped and chained object.
    value: function() {
      return this._wrapped;
    }

  });

  // AMD registration happens at the end for compatibility with AMD loaders
  // that may not enforce next-turn semantics on modules. Even though general
  // practice for AMD registration is to be anonymous, underscore registers
  // as a named module because, like jQuery, it is a base library that is
  // popular enough to be bundled in a third party lib, but not be part of
  // an AMD load request. Those cases could generate an error when an
  // anonymous define() is called outside of a loader request.
  if (typeof define === 'function' && define.amd) {
    define('underscore', [], function() {
      return _;
    });
  }
}).call(this);